News Archive
Major update of MultiScatter is released
with some new features and improvements
for more details check our forum posts
This collection consist of 10 highly detailed 3d models of electric cars year release 2012-2014 rigged and ready to use with MadCar or on their own.
models included:
BMW i3 Coupe, Chevrolet Volt, Honda Fit EV, Mitsubishi i-MiEV, Renault Twizy Z.E., Renault Zoe, Tesla Model S, Toyota iQ EV, Toyota RAV4 EV, Volvo C30 BEV
VRayPattern for Maya is released
Products page
Documentation
Bundle with VRayScatter is also available here
New version of SplineLand will be released within a couple of weeks, as a free upgrade to existing customers.
New feature: "Insert" tool, which allows to divide surface into parts with both closed and open splines, assign material IDs to these surface parts or delete them.
Generation of the divided surfaces include optimisation process and retriangulation,
Several bugs are also fixed.
The new version will be sold at full price of 130 Euro, you can still get it at special price until the new version is released!
Video with new SplineLand features
We just started beta test for VrayPattern for Maya
More details and downloads available on our forum
Major update for VrayScatter for Maya is released.
More details and downloads available on our forum
Splineland is released.
SplineLand is a plugin for Autodesk 3ds Max that helps to generate topographically accurate terrains from a set of splines and lay roads.
Splines can be topographic contours in one plane each, or can be just any shape.
SplineLand Manual
iAlpine for MultiScatter is released These 22 ready made scenes are created with MultiScatter and ready to be used in your projects.
Highly detailed models of alpine plants and rockeries which can be easily applied or modified to your needs using MultiScatter
These can be used as landscape elements for parks and gardens as well as for creating parts of wild nature
PDF catalogue (6mb)
The new documentation site is now ready and contain updated manuals for all plug-ins, Russian translation is also added.
docs.icube3d.com
Dear MultiScatter users
We are pleased to inform you that OTOY has added the support for MultiScatter in its GPU render engine – OctaneRender® for 3ds max®
The support is available for v1.0 beta 3.00d and later versions.
No extra effort is necessary to use MultiScatter in OctaneRender® for 3ds max®.
OctaneRender® for 3ds max® automatically detects MultiScatter objects in a scene and processes them appropriately.
More information on these possibilities is provided in Otoy forum