News Archive
3ds Max 2024 and V-Ray 6.1 are fully supported across our plugins. Updates can be found on our forum
We decided to change our website address to a country neutral domain - icube3d.com , contact email address has also changed to support@icube3d.com
3ds Max 2022 and V-Ray 5.1 are fully supported across all our plugins.
Updates can be found on our forum
V-Ray 5 is supported across all our plugins for 3DS Max and Maya. Latest versions can be found on our forum
MultiScatter 1.5xx is released, with new features, performance improvments and bug fixes
more details and download can be found on our forum
New:
1. Significantly improved MultiPainter
2. Improved viewport speed
3. New distribution type: by reference objects
4. New regular distribution on spline: A,B,C,D, A,B,C,D
5. V-Rray lights scattering
6. Group scattering
7. Multiple camera clipping
General performance and stability improved
Updates can be found on our forum
3DS Max 2019 and V-Ray Next (4.x) Nightlies are now supported across all our plug-ins: MultiScatter, MadCar, Citytraffic, SplineLand, VRayPattern. VRayScatter for Maya and VRayPattern for Maya also updated to support latest V-Ray Next (4.x) Nightlies.
Updates can be found on our forum
MultiScatter for 3ds Max and VRayScatter for Maya now support V-Ray Next (4.x) ! Updates can be found on our forum
MultiScatter 1.05x is released, with new features, performance improvments and bug fixes
more detials and download can be found on our forum
New:
1. support for V-Ray 3.5
2. Motion blur support for V-Ray.
3. VRayProxy "Flip Axis" option support.
4. Improved rendering speed for > 1M instances and > 16 cores setups.
5. general performance and stability improved.
6. Experimental render-time border spline geometry "clipping" (V-Ray only).
bug fixes:
1. Regular distribution bug fixed (affecting mostly DR rendering).
2. some "Preview types" causing crash
other changes:
1. Version numbering changed from 1.x.x.x to 1.xxx
2. Option for choosing V-Ray version is added during installation.
MultiScatter is currently undergoing some improvements mostly for better integration with V-Ray.
but also several bugs identified and fixed related to Distributed Rendering and crashes
For more details check this forum post